2018 Scholarship Winners

Aditya Virmani is a Musician, Composer and a Sound Designer. Aditya is the founder of Barren Sound, an Audio operation which focuses on Linear and Non Linear Media (www.vimeo.com/barrensound). Since its inception just over a year ago Barren Sound has worked with Discovery Television, PowerPlay Games, MadOverGames, CrossOverLabs, Sharjah Biennial, Harvard Society, United Nations etc on various Film, Virtual Reality and Game Projects.

Aditya is an alumni of the Sound Design program at Vancouver Film School. He has toured extensively across the country as a touring artist being the founder of Pinocchio’s Moment of Clarity (www.soundcloud.com/pmocofficial). He has also engineered on albums by Indian Ocean, Spud in the Box, Deepa Nair, Selvaganesh during his tenure working and learning from National Award Winning Producer KJ Singh.

Manas Gajare Manas runs a startup called Zabuza Labs. Together with his team he has developed over 50 games & 1500 apps so far in past few years. One of his games Balloon Bow Arrow was #1 on Play Store while many apps are often seen in top charts. He holds M.Sc. Mathematics & B.E. Computer degree. An internationally rated Rubik’s cube solver, often known for his long mustache & triangle/pentagon spectacles. 

 

 

Joshua Fernandes  This is Joshua, he’s a developer at Threye Interactive where bugs magically disappear when he’s around. A Mechatronics Engineer by education, after initially following his love for ‘making’ with a focus on geeky tech toys(arduino, kinect etc) he found a complementing overlap in process and motivation in the games industry and hasn’t looked back. He’s worked on the prestigious Official Indian Air Force mobile game ‘Guardians Of The Skies’ (check it out here ) and cute little hardcore platformer ‘Switch – Or Die Trying’; made primarily by a two man team, which won runner up ‘Studio Game Of The Year’ at NGDC 2017; for PC and Xbox One, check it out here. You can watch his TEDx talk here, and check out some of his projects on Tumblr here.

 

 

Rudrani Santape is an Experience Designer and an Illustrator with a keen interest in game design. Her journey started off with designing a board game based on Banaras city (the spiritual capital of India) when she was interning at IIT-Kanpur. Now at IIT-Hyderabad currently pursuing her Masters of Design, she went on to conduct extensive studies in future of storytelling for kids and designing games. Her “Kahaani Project” envisions game as a co-creation platform and medium of expression through storytelling with a shortlist at Adobe Design Achievement Awards, 2017. Her work has been recognized by several Design Communities. She enjoys design with a coffee and mild music.

You may also have a look at few of her design projects here and here.

Paras Chaudhary is a video game developer currently working on Raji: An Ancient Epic, the maiden title of Nodding Heads Games. Has been working with Unreal Engine 4 since its release in 2014. Game jams and competitions give him thrill, having won a few of them organized by Nasscom and Square Enix. Ever since he was a kid, he has liked analyzing a game’s mechanics rather than playing it conventionally. He likes the company of dogs more than humans. His work can be found at https://www.paraschaudhary.com/

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Siddharth Chinnakaruppan Rajendran is one of the co-founders of Tricksy Triad Interactive. After graduating Computer Science, he decided to turn down calls from the IT industry to pursue his dream. He finished his Game Design course from Vancouver Film School, Canada and was lucky enough to start his career in his dream job: Software Engineer on FIFA at EA Canada where he worked for 2 years. After a few years of freelancing he turned down another job offer at a game studio in Canada to start up his own in India.  He and his team are working on a cute and unique 2.5D side scrolling game set to hit the PC market in Q3 of 2018. Try the first playable here.


Alumni Members

Kadambari Sahu is a Lead interaction designer at Pramati Technologies and Wavemaker inc. She pursued her Masters in design from National Institute of Design, India in New Media Design. Her design practice allows her to work in different media where story telling and interaction design creates an engaging, playful and meaningful experiences. She has also worked on serious games.

“The Game Developer Conference in San Francisco was a very educational, entertaining and interactive experience. It was a great learning from workshop to expo to network. It offered a well rounded experience. The expo provided exposure to the latest, greatest, experimental, experiential, best and trending of the game world, a delight to experience and get inspiration from, to create awesome games and experiences.”

 

Blake Merriam is the founder of Game Designers Network India. A long time game industry veteran, Blake moved to India in 2005 and has been an active members of the game design community in India.  He has been a conference associate of UBM’s Game Developers Conference in San Francisco since 1994.

“Game Developers Conference in San Francisco has always been the center point of learning best practices in game development the world over. It’s also the best place to connect with publishers, platform evangelists, and game development tools. It’s also a chance for many game developers in India to expand their international networks and to travel to the US, often for the first time. It’s been very satisfying to help so many people in India – my 2nd home – make a living doing what they love and that’s creating awesome games!”

Lalima Singh is an Instructional Designer with almost 12 years of experience in the fields of learning methodologies and technologies. Having worked with organizations such as NIIT, Tata Interactive Systems, Tata Communications, and Deloitte, she has substantial experience on how people learn using different approaches based on their individual needs and personality types.

In the Serious Games and Learning & Development based mobile application segments, Lalima has considerable know how on how to bring the “teach” into the ever growing, newer formats being used by today’s learners, players, and go getters.

 

Abhay Ramakrishnan is a Content Designer at Zynga. Before he started making games professionally, he worked as a copywriter in the advertising industry. With no formal game design education, he’s still learning how to make better games everyday.

GDC was one of the best experience of his life. He got to meet his heroes, network with his peers, listen to excellent talks and learn from the best. “If you believe in the medium and like making games, you’ll be crazy not to attend GDC at least once in your life.”

 

Ravi Mantena is the Co Founder of Nine Tail Studios based out of Hyderabad, after working on titles such as Star Trek : Trexels, Madagascar & Slot Machine as a game designer which together had over 45 Million downloads Ravi  decided to setup his own studio where they are working on real time multiplayer games for mobile. 

Guardians of Dark” a MOBA and a multiplayer word game called “Word It” will be our first two titles which are scheduled to launch in November 2016. 

“Game Developer Conference in San Fransisco is must go for everyone who is in the industry, it is the best event to get feedback about your products from industry veterans as well as learn about all the new technologies and understand where the gaming community is heading. “
mariam

Mariam Dholkawala is the Gaming Lead for Life Sciences at Tata Consultancy Services. When Mariam chose gaming over management, it was considered unconventional and niche. But 13 years down the line as the industry has evolved, Mariam’s focus on games has shifted from building casual games to games with a purpose. Mariam has worked with leading gaming companies such as Indiagames and Octane Mobile in the past to lead and build successful game products.

“Game Developers Conference in San Francisco was an experience that far succeeded my expectations of a gaming conference. The week was busy and filled with activities that added to my learnings as a game developer. The conference introduced me to new people from around the world as well as fellow Indian game developers from all over the country. Talking to such passionate developers gave me a wider exposure to the varied game ideas, game research, technologies and game building processes that are used by Indies and studios. GDC can be attended to network or to learn but at the end of it, it adds immense value to your personal and professional growth!”


Fresh out of the box, Ankush Madad represents the new generation of entrepreneurs in the Game Development Industry. He is two time College Dropout by education and a self-learnt game designer by profession.

In 2014, Ankush co-founded Dropout Games, his independent game studio venture. The studio has made two games so far, namely Blyss and UNWYND. Apart from critical acclaim and numerous International Award nominations, both Blyss and UNWYND have received consecutive Editor’s Choice release on Apple AppStore, a first for any Indian Studio.


Zainuddeen Fahadh
is the co-founder of Ogre Head Studio, a two man independent game company based in Hyderabad, India. Breaking into the industry at the age of 19, Zain has worked as an artist, designer  and studio Head, helping teams build games on mobile and PC. Lack of innovation and creativity in the Indian games industry led him to launch Ogre Head where he and his team are forging games all about Hack, Slash & Everything Epic.

Traveling around the world, he has participated in multiple prominent game conferences. Sharing his experiences via blog and hosting as well as participating in multiple events around the neighborhood , Zain is always on a lookout to help other game developers and the local indie game scene. His vision is to bring a change in the  Indian games industry and put it on the world map!